A quick update. …

Sorry it’s been a quiet month on Tales From The Mancave….the girls have been excitedly preparing for Christmas and I’ve been kept busy with shopping, wrapping, chopping, cooking and playing games that sadly aren’t the kind I’d usually post about. So I’m going to give a quick update to keep your all advised of what’s been going down.  Let’s keep this simple. ….

I managed to grab three Star Trek Attack Wing Reinforcement Blind Booster Bricks for the forthcoming Temporal Cold War OP Series. I’ll be trying to post about each vessel and stick some pictures up as soon as I can.

Sticking with a space theme I’ll move next onto Star Wars.  I managed to grab a viewing of The Force Awakens on opening day and was like a child in a sweetshop with Daddy’s credit card!  Lol. Gaming wise I managed to pick up the last remaining ship I required to complete my Star Wars X-Wing collection. …the Tantive 4. Now onto Wave 8.  Being a massive Imperial fan I also wanted to get my dirty hands on the impressive Gozanti class Imperial Assault Carrier to swell the ranks of my Imperial Fleet.  I grabbed one for a very good deal of £39.67 (including P&P) from boardgameprices.co.uk which I was very happy about!

Sticking with Star Wars Christmas was very kind to me and I managed to get a whole heap of Star Wars Imperial Assault goodies from my girls.  I received Dengar to add to my wretched hive of scum in IG-88 & Boba Fett. I’m aiming to put together the whole line up of Bounty Hunters from The Empire Strikes Back. …so I need 4-Lom, Zuckuss and Bossk.  Then I’ll have then go toe to toe with my other games worth of hunters….the Predators from Prodos’ AvP.  I also got a copy of the latest expansion for SW:IA Return to Hoth. Finally I was given a load of Villain and Ally packs to build my SW:IA forces; – a Royal Guard Champion,  Kayn Samos, Chewbacca, Han Solo, R2-D2 & C-3PO and Princess Leia. So I can now assemble the whole gang from the films.  Happy gamer!

I did post a while ago about me returning to the Judge Dredd fold at NAGA to have some games with Brent Jay and Co. Well I was watching some very good deals on EBay and add luck would have it I did manage to scoop up the whole lot for a very decent price of £37 (including P&P). I ended up winning auctions for gangs for Judge Cals Personal Retinue, Justice Dept. Mega City Judges and Specialist Judges. So they’ll go onto the gaming table for use at some point in January against Brent.

The Hairy Gamers (me and Tris) took a little road trip to Dragonmeet in London during December to collect our AvP Wave 2 pledges and boy was there a whole load to struggle through a busy convention with.  I now have 3x Alien Warriors, 2x Alien Queens, 2x Royal Guards, 2x Alien Crushers, 2x Predaliens, 2x Alien Eggs, 2x Berserker Predators, 2x Predator HellHounds, 2x USCM Powerloaders and 1x each set of Dice (USCM, Aliens & Predators). I also bought an extra two boxes of Alien Warriors from Asylum Wargames Online Shop for a great price of £10 each. You can grab some too by visiting them on http://asylumwargaming.tictail.com/ . These guys have great deals on all sorts of goodies residual if you’re interested in Macrocosm or AvP.

This takes me neatly onto Macrocosm. Despite the awesome Chris Nicholls being very busy with his adventure into fatherhood for the second time he managed to go above and beyond to send out my Macrocosm Malignancy pledge.  Once the chaos of Christmas has subdued I’ll try to take some pictures and post more about this! Thanks Chris.  If you too are interested in Macrocosm then you can find more details on the website at http://www.macrocosm.co.uk/

Whilst we were on our road trip I managed to teach Tris the rules for The Devils Run and we even managed to grab a couple of demo games on the stand the Word Forge Games team were using.  Both of us are mad keen for this game and with any luck I’ll be able to help Mark Rapson with some more play testing and reviewing of the game in the build up to shipping.  With so many ideas for this game, with me posting regular bat-reps and reviews and with Mad Max Fury Road available on Blu-Ray and DVD it was inevitable that others would be drawn into the TDR:R666 game. Recently Tris and I expanded the Hairy Gamers family by inviting Gareth Mosley and James Hall to join our ranks. Both have the R666 bug and are busy trash-bashing and scheming for when R666 drops.  James has been busy using any and all HotWheels and Matchbox cars he can get his busy hands on to bash together some cars to use.  I myself am waiting until my pledge drops to see what gaps I have in my collection before getting too busy with trash-bashing. My ideas are mainly for scenery and game tiles based on British Roads rather than the American ones in the game.

Guildball now. ….as some of my regular readers will recall I play in a local Guildhall league at Black Dragon Games in Hinckley. Sadlt this has not been going to we’ll for my Fishermen who have lost their opening two encounters against Craigs Mort-Union team (12-8) & Andy T’s murderous Butchers (12-4). This week I have a double header of games planned against David Mustin and Mark Southerd in store on Tuesday so watch this space for that.  I’ve gone in half’s on a Union Starter with David to get me a copy of Avarisse and Greede to add to my Union Starter of Blackheath, Decimate and Gutter. I also added a Harry “The Hat” Hallahan to my Union line-up this month as well as hopefully getting the miniatures I’m owed by Jay Finnegan in the form of Fangtooth and Hemlocke. At some point I’ll have to grab me a copy of Coin,  the Union Mascot, so I can play Union too. I’ll do a “Gaming on a Budget” post later to cover my Guildball activities.  Having seen a couple of demo’s at Dragonmeet and spoken to one of the brains behind Guildball, Rich, Hairy Gamer Tris had also picked up a great deal on a Masons team for Guildball so we’ll probably throw down at some point even if it’s just to teach him the rules.

Lastly im going to talk about Frostgrave. Not the game or any bat-reps or warband stuff but mostly terrain.  I managed to grab myself two of the old Games Workshop Mighty Fortress plastic kits from EBay as a starter for my planned scenery. I wanted to build the walls of Felstadt. I also picked up 84 Lemax Snow Covered Wintery Pine Trees, a Garden of Morr kit from GW and some rather large Amera plastic moulded kits for their F204 Large Hill Top Ruin (Fantasy Realms page) & Z236 Corner Ruined Building  (Future Zone page). You can take a closer look at thier range on the link below;-


Once I get the chance to do anything with any of the above I’ll post something.

Merry Christmas and a Happy and Prosperous New Year to you all!

The Devils Run: Route 666 – on the road with Mark Rapson

That Mark Rapson fella, one of the brains behind the recently funded The Devils Run:Route 666 Kickstarter run by Word Forge Games, has kindly taken the Tales From The Mancave interview test.  We chewed the fat about the The Devils Run, Word Forge Games, where the ideas come from and how it feels to be in the final furlong of his Kickstarter.  Plus he rather kindly brought a little sneaky peek at an exclusive render for the Brit Attack Beefeaters which you will see later.  With no further ado I give you that interview in all its unedited glory.
Mark Rapson of Word Forge Games

Mark Rapson of Word Forge Games


<JM> Today I’m chatting with Mark Rapson, one of the masterminds behind Word Forge Games, part of the team that will shortly be bringing us the successfully completed Kickstarter for The Devils Run:Route 666.
Thanks for taking the time to answer some questions Mark.  I know you’re entering a very busy time for Word Forge Games and you want to get the Kickstarter delivered so I wont take too much of your time.  I really do appreciate you taking this time out.
<Mark> No problem Jason! It’s great to talk about the project.
<JM> So shall we begin with a nice easy one?  Would you like to introduce yourself and tell us all a little bit about you and your gaming background?  Where did it all start for you?
<Mark> Well gaming started for me when I was about 13 years old. My best friend’s mum asked my mum whether I liked toy soldiers as he had just been given a load of them and she thought we might like to play. Fortunately my mother said yes and the following weekend Stephen, my friend came round to my house with a boot full of papermache and chicken wire painted boards and lots of lead. This was not what I (or my mother) expected as we were all set for the plastic army men of WW2 grey Germans and green Brits. It all went from there..
<JM> Now Word Forge Games, who exactly are they?  Is there team of people working behind the scenes? How did it come about?  Was it something you had always wanted to pursue or did it fall into place in a very natural “right place, right time” kind of way?
<Mark> Word Forge Games is a group of very creative chaps that I pulled together for WFG’s first project Guardians of Eden (more on this later). Firstly there is our art director, Dominik Kasprzycki. I first met Dom when I was commissioning art for Warzone Resurrection for Prodos games. We work very well together and we generally align very well on a vision, it works really well. Next we have Rich Howkins, who I have now known for probably nearly 10 years. Rich and I work closely on the missions, we often bounce ideas around for hours and many of the unique ideas within DR are down to Rich. Paul Rist i brought in because he has a very complimentary experience to mine when it comes to gaming experience. He is an RPGer, and again for Guardians this is a likely route. Paul also helps us source a lot of the things we need. And finally there’s Matthew Edgeworth. Like Richard, I met him at our local gaming club, he at the time was completing his PhD at Warwick, which gave us something to talk about initially (as I had previously done the same). He was keen to help with Warzone Resurrection when I was developing the HOTSS and Imperial book, So I asked him to write. What I got back was sublime. So there’s the WZR ownership. We obviously have a number of other people helping us, such as Marc Langworthy of RedScar publishing, Paul Summerhayes, Tom Haswell, Kraig Koranda and Przemek Kozłowski, to name but a few, which have all contributed massively.
<JM> Was The Devils Run:Route 666 the first project WFG had tackled collectively or was it one of number of ideas bubbling around at the conception of WFG?
<Mark> See, I said see below! Guardians of Eden was our inception project, and is still in our plans. But when the idea of DR came along, it was so much bigger and had so much more potential, it eclipsed the GoE project. Also importantly, GoE is a big and novel concept, it doesn’t hook with anything else out there, whereas DR does. Hence DR became our first project. We have also licenced a couple of projects, the first of which is from the infamous Youtuber Andy Ransome (Andy 2D6). This will be our next KS. We have a number of other things in the pipeline too. Watch this space.
<JM> So you ran a Kickstarter to fund TDR:R666 launched in May this year and was successfully funded within 16 hours?  You must have been absolutely amazed and delighted with the reception the game received and the support of the backers from the get go?
<Mark> Yes we were. At the point of launch I just wanted to get the game out there, but it has taken a life of its own, and seems to really have captured the imagination of a number of people. I always wanted it to be a community project and it truely has been.
<JM> To finally achieve over £42000 worth of funding which is around 850% and around 500 backers did you ever imagine the game would be as popular as it appears to have been?
<Mark> To be honest no. I was hoping for £20 to 25k. But this is beyond all expectation, we are locking down the pledges now and a significant number of people have up-pledged, meaning we can expand on a number of our initial ideas.
<JM> As someone who has survived the horror of running a Kickstarter looking back did you find any of the pitfalls or mistakes others have made in the past?  What were the biggest dangers to TDR:R666 from a Kickstarter perspective?
<Mark> Well I am actually a veteran of 3 KS. I also handled the Kickstarters for Warzone Resurrection and AvP too. And as you can probably imagine I have learnt a lot from both. But for the first time, with DR, I was in the driving seat for the project, that is daunting. I have tried to learn from my mistakes in the earlier KS and as is often said, the wise man also learns from the mistakes and master-steps of others. I thank the Prodos team for all the post-KS the learning experience.
<JM> Now you’re almost in the final furlong is Kickstarter something you’d use again to run future projects for WFG?
<Mark> Yes we would. Cheekz will be a KS, and our future plans at the moment do not exclude KS involvement.
<JM>  As we both know Kickstarters can be massive successes but they can also be terrible failures.  As such I’m often asked by friends if they should invest in Kickstarter X or Kickstarter Y but my only experience of it as funding medium is at a customer level so my advice is always in the form of a friendly warning “Only invest what you can afford to lose and you can always pledge at the £1 level to get on board and increase it later”.  What advice would you, with you Project Initiator hat on, give to potential Kickstarter backers?
<Mark> I think the first thing to remember is that there are 2 types of KS. Firstly the big boys, the serial KS companies that may often make $M a time. There you are basically pre-ordering. The entire KS is preplanned, its gonna happen, the extras were preplanned etc. Then there is the KS where the community is being asked ‘Do you want this game to exist? And if so please help.’ DR would not be a thing if it wasn’t for KS. And a lot of these other games wouldn’t be either. As a gamer, if I want to see a game happen, I will pledge, but I will pledge for that reason, not because I want a crap-tonne of freebies. Pledging at a £1/$1 for these sort of games, doesn’t drive them to succeed. One also has to remember with these sort of games, that the individuals behind them are often new to the entire manufacturing process and or they may be let down. They often don’t benefit from the economy of scales. So they will often massively under-estimate the time to finished product. Add to that that some will overperform. Remember it difficult to predict the timescales for a small project that does X, but if it does X+50% or +1000%, then the pressure is on and the timelines can be well off.
But to conclude, my advice is if you want a game to happen pledge what you can to make it be so. Consider it a donation, but hope for the rewards you have been offered.
<JM> So for those less familiar with TDR:R666 and those who havent been following other posts I’ve made about it via my Blog “Tales From The Mancave” and on The Hairy Gamers Facebook page about it would you care to explain exactly what TDR:R666 actually is?
<Mark> Devil’s Run is a vehicular battle game involving Bikes, Trikes, Buggies and Cars. Set in a very near future post-apocalyptic America. The basic game is a pick up and play board game which is expanded significantly via an advanced rule set to a campaign based game with many more types of vehicles. People have said it reminds them of The Xwing miniature game crossed with Dark Future and Thunder Road with a big dollop of Necromunda/GorkaMorka.
<JM> 20mm eh?  After getting involved with this game I joined a number of groups on Facebook and found a plethora of games using all sorts of scales.  Did you ever consider going with a more popular scale in terms of the hobby or availability such as 28mm or even 1:32 (to use Scalextric cars and components)?  What was the driving rationale behind that decision?
<Mark> Economy of size was one reason. If we had moved to 28mm or above the models would have increased in cost (and hence price) significantly. (we also wouldn’t have been able to do Warrigs or big trukks). The second was that we really wanted to allow people to convert and use their toy cars. I’m a converter at heart and there is nothing better from my point of view than taking a model and converting it to something new. Its the nearest I am gonna get to being a sculptor.
<JM> So really whilst the game itself has beautiful components not actually having every miniature or any at all is not a limiting factor as you can easily use Matchbox or Hot Wheels toy cars and mod them?
<Mark> Thats it!
<JM> I’ve personally struggled to find reliable sources of 20mm scale weapons for my cars and even more so with people, passengers and gang members, especially outside of the US.  Thankfully, WFG are creating some add-on packs that contain a decent number of correctly scaled parts to add to your gangs vehicles.  Was it always you plan to go with the modding and model making side of things over a full and all encompassing range of miniatures?
<Mark> Yes. I think both is very important and hence we will support both forms of model creation for as long as we exist.
<JM> Maybe we think too alike but I recall divulging all my secrets to you about making a Brit Gang at UKGE 2015, then it got unlocked!  Yes I’m still looking for that Double Decker London Bus War-rig!  You’ve been really receptive towards fan-made fiction and models.  Some of the modded cars backers have been making have even made it into the game.  Thats a nice touch……was it always your intention to give the backers so much influence over content and look?
<Mark> Yes in one extent. We included a peldge level where people could get a model made (and art etc). But what we didn’t expect was that people would really get into it. A large chunk of these backers clubbed together to start their own faction (the Hunters) and then others really added a great back story which we in turn incorporated into the bigger picture. We then have a team of volunteer writers which with us have produced over a 100,000 words of prose. For a board game this is unheard of. But it just goes to show that when one hits a vein of creation it can affect a lot of people.
I remember our discussion well. As you were talking I remember ticking off in my head all of our ideas as you said then yourself. The only one we hadn’t thought of was the white van driver, and to be honest I wasn’t to keen on that idea at first. Then when Marc was writing up our ideas for the BritAttack he said…I’ve had an idea and added ‘The Chalkies’, based on the white van driver. Just goes to show you can’t keep a good idea down! When we release the fluff for the BritAttack you should really read that bit, there is a little in there for you!
<JM> I’m completely biased but I think the Brit Attack and the Hunters are the best minis in this game.  Of all the models currently rendered or produced which really stand out for you in terms of evoking the feeling you wanted to give in TDR:R666?  Whats your favourite so far?
<Mark> Great question..when it comes to envoking the core feel of the game it has to be the Haul’s Angel car and the Law Buggy. They represent the first two factions so well. As far as favourite model it does change almost as frequently as a render is completed, but I think Cadence and the Skinners Trukk. Both of these are so specific to DR. Ive not seen anything like them else where and both initiated their faction.
<JM> Which gang will be the gang you take to the road with when the time comes?  No fence-sitting now!  Back a dog in the fight!  Who’re your go-to guys?
<Mark> BritAttack, I really love their aesthetic and background.
<JM> Its the same for me!  I love the way they’re put together and the nods to the 60’s and the Mod’s and The Italian Job (in the Muggy’s).  Speaking of which you’ve brought me and the rest of the TDR:R666 community a lovely little exclusive.  We have the final render for the Brit Attack Beefeater revealed.  Where we only had card art previously we can now see the render for the model in all its glory.  Ready Mark?  Dum-da-da-dum-da-da-daaaaaaaaa! *insert fanfare*
Beefeater Render Reveal

Beefeater Render Reveal

<JM> The miniatures themselves really are stunning, who have WFG been using to produce them?  Drop some names for all those talented sculptors, renderers and casting houses that are bringing us this world.  Where else may we have seen the work of these guys and girls?  Why did you go with them over other options out there in the industry?
<Mark> We have 3 groups. Firstly the amazing Irek (who people will know as the man behind a lot of the Prodos miniatures), then the Clockwork Goblins guys, who are behind nearly everything good coming out of the UK gaming industry and finally a new team to the industry, which our Dom discovered.
<JM> We’ve all heard scare stories about or even been involved with Kickstarters that have suffered issues when it came to time to ship and distribute.  Was this in the back of your mind when building your Kickstarter?  Do you have contingency plans in place to ensure backers receive their goodies in a timely fashion?  Who do WFG use for all their shipping?
<Mark> When it comes to the actual shipping we have a logistics company in plan AND we will have offered a pick up for free option. But one of the key things we did was ensure that the postage was collected after the Kickstarter, which meant we couldn’t spend it up front, but also so it could reflect better the cost (as the KS couldn’t take a cut from it).
<JM> So once the Kickstarter is fully fulfilled are there any plans to keep expanding the range for TDR:R666?  What does the future of the game hold?
<Mark> Yes we have big plans for expansion with new factions, starting with the Jets. We are also in various stages with connected games, but I think its fair to say, if one really wants to immerse themself in a post-apocalyptic world then Devil’s Run will be the way to do it!
<JM> And retail?  Will you expect this game to be available via webstores and FLGS after the Kickstarter?  What kind of interest have WFG had from the wider industry about stocking and distributing this game?
,Mark> We have been focusing on our KS pledgers to date. But yes FLGS and our own website will all be pushed.
<JM> That covers the future of TDR:R666 but what next for WFG?  Do you have other irons in the fire?  What other ideas are you currently discussing at WFG HQ and what can we expect to see in the future?
<Mark> We teaser trailer-ed very recently ‘Cheekz’, a cheeky little game from Andy Ransome, where hamster battle to win the coveted ‘Roundest Cheeks’ trophy…its a lot of fun!
<JM> Thanks again Mark for all your time today.  In the final stages of a kickstarter you must be tearing your hair out chasing up people for their locked pledges.  I know I’ve had people messaging me asking what they should get…..its like I’m some kind of TDR:R666 Pledge Puppet Master or something.  I wont keep you much longer I promise…..do you have a final message for all the TDR:R666 backers out there?
<Mark> Well just thank you! And we hope the end result really exceeds everyone’s expectation…because that’s the aim!

Panzerfauste – the word from Rob and Steve

Panzerfauste Banner

Panzerfauste Banner

Recently I had the opportunity to pose some of my (and others) questions about Panzerfauste to the brains behind the new game, Rob Alderman and Steve Blease, of Hysterical Games.

Rob Alderman

Rob Alderman

Steve Blease

Steve Blease

So here goes, enjoy!

<JM> Today I will be talking to Rob and Steve from Hysterical Games about their new Kickstarter, Panzerfauste.

Hi guys.  Firstly let me thank you for your time today.  I’m sure you’re both really busy with the Panzerfauste Kickstarter so I won’t keep you both away from the updates too long.

<Rob> Not a problem, thanks for having us! But yes, things are mighty busy! 

<Steve> And tiring! I wasn’t expecting running a Kickstarter to be quite as draining as it is!

<JM> Lets start at the beginning shall we?  Would you like to introduce yourselves and Hysterical Games?

<Rob> My name is Rob, I am a hobbyist/wargamer with some 19 years of experience under my belt. I’ve been a fan of historo-fantasy wargames since I discovered Flintloque in 1997 and it has always been a dream of mine to release my own. So, with Steve Blease’s blessing, we decided to remake Panzerfauste under the banner of Hysterical Games (pun very much intended). 

<Steve> I’m Steve, I’ve been a wargamer for a very long time now, let’s just say my first box of Airfix soldiers cost 15p and the first rules I bought were Operation Warboard by Gavin Lyall when they came first came out! I’ve written for various magazines, freelanced and run my own small cottage industry company, Wessex Games, for over twenty years now.

<JM> Where did the idea for Panzerfauste come from for you guys?

<Rob> …Steve. 

<Steve> I first discovered the idea of historical fantasy over twenty years ago when a magazine called Games Review Monthly published a great article called Warhammer in the Age of Reason. The author postulated a continuation of the Warhammer Fantasy timeline into the historical equivalent of the Malburian period, using the (then) Citadel historical range and converted fantasy figures (such as 40K Grots with added tri-corns. I loved the core idea that fantasy did not have to be stuck in the medieval/early renaissance and things kind of developed from there…

<JM> Maybe you can tell us a little bit more about the game itself?  What is Panzerfauste?

<Rob> Although I could tell you, I think Steve would do a better job. 

<Steve> In basic terms Panzerfauste is a 28mm fantasy game set in a world were technology has advanced to early C20th levels. So instead of axes and spears, the fantasy races now use machine-guns and rifles. Whilst some people might think it is WW2 with funny races, it is more than that and although a lot of the imagery and background takes its inspiration from WW2 there is a lot more to it than that from both a world point of view and a game.

<JM> What makes Panzerfauste different to other options for people looking a new game?

<Rob> Well, it’s very simple to get into. For gamers that love small skirmishes, driven by stories, there is the Skirmish game. After that, there is the mass battle game, for those times where you have amassed a larger collection of figures. Basically, the game scales wonderfully, there is a tonne of character and I think it is very, very easy to relate to. We all have some kind of story with the history of early 20th century conflicts, be that a fascination, a family-member or even a computer game, film or book… We all relate somehow. Then, furthermore, bringing that into the realm of fantasy, well, that’s where your creative freedom comes in. 

<JM> Congratulations, by the way, on the funding of your Kickstarter.  It’s been flying through its stretch goals with more and more being unlocked daily.

I think I read somewhere that Rob anticipated a small but fervent following for this game but could you ever have anticipated it to be as wilder success as it has been so far?

<Rob> Absolutely. It’s one of the factors that has to be considered with such a niche (within a niche) sub-genre such as Historo-fantasy wargaming. It will always have a smaller fan base than most other genres, BUT we didn’t expect to reach quite these kinds of lofty heights with the project. It’s been awesome and a heck of a ride!

<Steve> I’m just gob-smacked at how quickly it funded. I expected many sleepless nights waiting for us to reach the target. Hitting it in just two hours was amazing (thanks to everyone for that).

<JM> How far do you think, realistically, this Kickstarter will go?  You’re currently between £17,000 and £18,000 with the funding achieved at £5,000.  I know from talking to Rob that you have plans all the way up to £26,000 at least.  Do you think you’ll hit those goals?

<Rob> I can only hope so. In fairness, other projects of a similar level at a similar time have ended up anywhere between £25,000 and £70,000. Let’s just wait and see – I’d rather not tempt fate. 

<Steve> Absolutely no idea!  I keep reminding myself that this is a brand new company introducing a game that, to many people, is a brand new period. It’s not like it is another SF game or another fantasy where people are inherently familiar with the basic settings so we are in unknown territory really…

<JM> The community certainly is excited for this.  I’ve seen shares, forum posts and interest from Scandinavia, Germany and down through Poland and Romania, not to mention here in the UK and the US.  Do you think Panzerfauste will be able to compete on the level of similar skirmish games already in the market?

<Rob> I’m a big fan of Skirmish games, and people know that quite publicly. I play Relics, Norsgard, Malifaux, Batman, Necromunda, Confrontation, Arcworlde and much more! I think Panzerfauste’s refreshing simplicity and characterful nature will allow it to sit on a similar playing field to some of those games. 

<Steve> Everyone I know who has tried the basic skirmish rules loves them, the core Guts mechanism Matthew developed is still pretty unique in the hobby, which does surprise me as it is simple, clever and effective. I’ve played historical skirmish games with the system and games in other periods, it is very adaptable. I encourage anyone reading this to get over to Wargame Vault, download the free Beta set and give it a spin using whatever figures they have to hand…

<JM> Speaking of further fields like Romania do Hysterial Games have any plans to support the launch into these countries?  With the bigger boys of GW and Warmahordes grabbing attention there it can be difficult to get other new games going.  Do you have plans for demo guys or materials at big events to generate the buzz a new game needs?

<Rob> Absolutely! Our focus will be on our home territory at first, in the UK, but we will of course try to expand beyond that. I’m keen not to explode too fast, but just grow at a slow and steady rate. Of course, I won’t deny sales! 

<Steve> I’m hoping that this will be a real community project, driven by players. When I was involved with Flintloque and the original Alternative Armies, we generated an incredible buzz with wargamers which saw the game explode in a very short period of time. Unfortunately Mac had to sell the company and the game due to financial issues that pre-dated the game which was a hell of a shame. I don’t think the new owners appreciated quite what they had in 1997/8… 

<JM> It would remiss of me not to ask about the elephant in the room…..PRODOS.  Great minis, probably some of the best on the market today, but do any of the issues they have had of late concern you with regards to Panzerfauste delivery and supply?

<Rob> Not particularly. Obviously, I do work for PRODOS at my day job, but I can see why all of their delays occur with AvP. I know for a fact that AvP has not delayed other products or work, in as much that in converse, other projects have not slowed down AvP. Of course, that is only with the knowledge that I have – I am by no stretch the puppet master there!

<Steve> As a backer of the AvP KS I can totally understand why some backers are pissed with Prodos – I’m still waiting for my copy of AvP too! That said they have a decent track record of supplying third party projects, most recently White Dragon, so I have no major concerns with Prodos’ ability on this score. Still want my copy of AvP though!

<JM> Do you foresee any other potential dangers to the Kickstarter?  And if so what are you doing to mitigate them?

<Rob> Only delays, however, I believe in open communication and trust. Therefore, as this Kickstarter is in our control, if there are any delays, we will be quick to tell people and explain exactly why. 

<Steve> Asteroid hitting Earth? 😉

<JM> How will hysterical Games be handling the distribution of the Kickstarters and latterly the retail product?  Is Panzerfauste based out of the UK or Poland?

<Rob> UK. We hope to ship from the UK, using UPS tracked service. I cannot find a better service that I trust more. Sure, it costs maybe 10-15% more, but it’s really worth it for peace of mind and speed of delivery.

<JM> What were the difficult steps in getting this venture off the ground?  I mean 18 years is a long time to keep a project bubbling along and waiting to catch a break?

<Rob> I think Kickstarter sort of expects to see a certain amount of development done already. I wanted to be sure that the project was very clearly deep into the design process and even partially manufactured. It has been 18 years since Steve first announced and released Panzerfauste at Wessex Games, but I’ll let him talk about that. 

<Steve> I don’t think it was difficult. Rob was the driving force behind the Kickstarter, I was happy pottering along releasing the odd few white metal figures with Wessex Games when I scrapped up a bit of cash with a view to devoting some more resources to this and some of the other Wessex Games projects once my son is through university and becomes a huge rock star!

<JM> What are Hysterical Games plans for Panzerfauste world domination post-Kickstarter?  Is there some **REDACTED** plan?

<Rob> Ha ha! Well, in this Kickstarter alone, we have concept art for 7 factions. Now that might not be feasible, so we will likely release the latter two (sub-factions, really) at a later stage and then move into the next Theatre of War in approximately 12 months time. Steve has a 5 year action plan that I think looks more like a 10 year one, but hey, at least he’s prepared!

<Steve> 8 factions Rob! Pretty much the whole world is mapped out, most of the races are pinned down and depending on how things go a five to six year history laid out. The game could be massive, you only have to look at a historical game such as Flames of War and all the theatres of WW2 they still haven’t managed to cover and think how that would look from a Panzerfauste point of view – epic just about covers it!

<JM> Will the Panzerfauste Quarterly become part of the new games resources?  A bit like CTC did for Warzone Resurrection and White Dwarf did for GW games?  Do you have plans to use it for player led content and articles?

<Rob> Absolutely! We would love to receive fan submissions, things like scenarios, new unit types, painting guides, conversion guides, short stories! Anything! It’s certainly a Hysterical Games publication, but it’s open to being an enjoyable read.

<Steve> Again I’m looking at this being a community driven resource rather than an internal one. With Flintloque I edited a small fanzine called Orc in the Hills that proved very popular and contained lots of player written content. I’m hoping to create something similar here…

<JM> When can the player base expect to see Panzerfauste in action at Conventions and industry shows?  When would you expect that players can get involved with demoing and testing, if at all?

<Rob> Yeah, I love the show circuit. It’s like some kind of freakish circus, where the same people attend and get to know each other as a sort of fellowship. We expect to get started showing people how to play the game very soon indeed, using our own collections of old figures. No harm there for now! 

<Steve> I’ve asked Rob to book us into some shows. Theoretically there is nothing stopping us running games using the old Wessex Games figures as I have in the past, but it would be nice to show off some of the new toys.

<JM> Speaking of the industry, has there been much feedback from the wider industry at large?  Robs other hat is obviously as Global Head of Sales for Prodos so we all know he’ll be rattling cages to get this game going in stores but will we be seeing Panzerfauste out there after the KS?  Have larger national chains or web stores begun to take an interest in stocking and distributing Panzerfauste yet?

<Rob> There has been more interest than I anticipated. Although my daytime hat is with Prodos, my fingers are in many pies and my network is pretty big! It seems that plenty of people can see the growth potential of the range. 

<JM> What do you think will be the model count difference between Skirmish scale games and Mass Battle scale games in Panzerfauste?

<Steve> Skirmish is a section level game so approximately ten figures a side, though you can play with less or more. I have played platoon level with Skirmish but employed some house rules, especially for movement, to not slow the game down. Mass Battle is your “Bolt Action” platoon level game so thirty odd infantry, plus support weapons, war-beast “tanks” etc. I hope one day we see some company level, 100 figure a side multi-player games on tables at shows etc.

<JM> Will the Skirmish game allow players to take the larger “Brute” models?

<Steve> Definitely – and war-beasts. There is nothing in Mass Battle that cannot be used in Skirmish one way or another…

<Rob> In fact, that is one of the major parts of re-writing the skirmish game – including rules for War-beasts and Brutes.

<JM> What are the recommended battle sizes?  Necromunda uses Credits, Blood Bowl Gold Coins, WH40K/WZR/WH uses points…..what will Panzerfauste use?  Is there some cool setting specific way this is done?  Warbonds?

<Steve> Skirmish is a bit old school in that it eschews points battles, everything is scenario driven with the scenario objectives being the key. It is more like an RPG in this respect and the game encourages you to run a section through a series of games, gaining experience, replacing casualties, awarding medals etc. 

<Rob> Mass Battle, on the other hand, uses Points values. Though, with the Skirmish game, I am sure we *could* come up with a points system, I somehow feel like it would defeat the purpose of having such a ‘fluffy’ game. Mass Battle is where competitive players should really go. 🙂

<JM> Lastly, thank you very much for all the efforts you’ve gone to to bring this wonderful rich world to us and thanks again for your time today.  If you want to send any message to the Backers or post any final comments please feel free to.

<Rob> I’d like to thank Steve for allowing me to help with this awesome project and also thanks to all of our fans – new and veteran!

<Steve> I’d like to thank everyone who has shown faith in us through the KS and to the small mad bunch of gamers who have been on this ride since the beginning – I hope they are holding on tight! J

Panzerfauste – a 28mm Historo-fantasy wargame of Gnomes, Dwarves, Orcs and many others fight a war of attrition across a mythical landscape.

Panzerfauste Banner

Panzerfauste Banner

Today I’m going to be taking a look at Panzerfauste, a recent successfully funded Kickstarter for Hysterical Games, the wargaming vehicle of Rob Alderman and Steve Blease.  Heres a link to the Hysterical Games website for you all to go take a look:-


And, for all the latest updates and news, please ‘Like’ Panzerfauste on Facebook:-


Players can also download the free, quarterly magazine from Wargame Vault!:-


So what’s it all about?

Welcome to The Land and the world of Panzerfäuste, our exciting game of mechanised warfare in a fantasy world. Enter a world where Dwarves, Orcs, Gnomes and a plethora of other creatures continue their millennia long struggles, but with modern advances of tanks, sub-machine guns and grenades. Fight on battlefields where death is impersonal and only a heartbeat away. March your troops across green fields, through muddy trenches, over snow-capped mountains or into dank caverns… Come fight in the world of Panzerfäuste and see if you can reign supreme in The Land!

Panzerfäuste is a fun ‘Historo-Fantasy’ miniature wargame setting, in which 28mm scale miniatures are used to depict the everyday struggles of standard ‘Tolkienesque’ fantasy races such as Orcs, Dwarves and Elves fight out battles with 20th century weaponry.

Ok so this game should appeal to the historical wargamers and fantasy wargamers alike.  If you’ve never played either the humour and setting may appeal to you on a comedic level as armies of “French” Gnomes, “German” Dwarves, “British” Orcs and “Polish” Troglodytes battle in a twisted fantasy world set in and around WW1 & WW2.

Firstly the game comes in two variants:- the Skirmish (think Batman/Judge Dredd/Malifaux/Necromunda scale forces) and the Mass Battle (think Bolt Action/KoW/WH scale forces).  This gives players an oppotunity to invest at a very manageable level.  They do not need to spend hundreds of pounds to get involved which is always a bonus!  The beta rules are available for Download so getting hold of rules is free, easy and couldnt be simpler!!

You can download the Beta rules for Panzerfäuste: Skirmish here: SKIRMISH BETA RULES
You can download the Beta rules for Panzerfäuste: Mass Battle here: MASS BATTLE BETA RULES

The game can be played using the Skirmish rules, with a Section of infantry or played using the Mass Battle rules which cater for collections at Platoon to Company level, with two or three Sections of troops, armoured support and a character or two making up the bulk of most games. This means that the average game of Panzerfäuste requires no more than 30 or so miniatures.

The miniatures for Panzerfauste will be manufactured in a high quality and resilient polyurethane resin material, perfect for miniature gaming figurines by PRODOS Games. Hard-wearing and capturing excellent detail, these miniatures truly pop.

I’m going to attach a Gallery of images so people can see just what the sneaky nefarious plans and scheming minds at Hysterical Games are plotting for this game.  Go take a look on the links themselves and let me know what you think.

This game is currently funded at 340% via Kickstarter but remains open until 08-11-18 at 8pm.  Its currently collected £17,000 worth of pledges and is smashing stretch goal targets on a daily basis.  I’d strongly suggest you go and pledge.

Pledges can be anything from £1, the “Private” level pledge which gets you in on the Kickstarter and grants access to the post KS goals and add-ons all the way upto £750 which grants access to “Field Marshall” level pledge.  This is a collosal pledge which is Limited to only 5 Pledgers (one per current planned race….hmmmm…mysterious 5th race!?) allowing you to design your own character and get yourself in the game! Hysterical Games will work with you to create a new, named character to fit into the setting and create a miniature of it. This figure will have a likeness to you, but mixed in with the race of your choice! Choices will be first come, first served, so if you absolutely MUST be an Orc, pledge soon!

You will also receive x10 of your custom character, as well as Two REINFORCED Infantry Platoons!

A total of:
6 x Section Sets
2 x Command Sets
2 x Support Weapons Sets
(from any of the unlocked races) plus a copy of ‘Panzerfäuste: Skirmish’ AND ‘Panzerfäuste: Mass Battle’ and get access to purchase any of the add-ons this project has to offer.

This is the pledge level for any serious Panzerfauste-a-holic looking to play huge games.  Pledge quickly before these pledges are all gone!

What are you waiting for?  Go get involved!

Crowdfunding – why gamble with your money?

As some of you may know I have backed the odd Kickstarter project in the past and even an Indiegogo project.  These are crowdfunded projects which rely on backers to take an estimated gamble to make them happen.  But what exactly is crowdfunding and most importantly how does it work?

Kickstarter and Indiegogo Logos

Kickstarter and Indiegogo Logos

Crowdfunding is the practice of funding a project or venture by raising monetary contributions from a large number of people, typically via the internet.  Crowdfunding is a form of alternative finance, which has emerged outside of the traditional financial system.

The crowdfunding model is based on three types of actors: the project creator who proposes an idea and/or project to be funded; backers, individuals or groups who support the idea; and a moderating organization (the “platform”) that brings the parties together to launch the idea.  Moderating organizations include Kickstarter, FundAnything, ICrowdFund and Indiegogo.

In 2013, the crowdfunding industry raised over $5.1 billion worldwide.

Kickstarter is one of a number of crowdfunding platforms for gathering money from the public, which circumvents traditional avenues of investment.  Project creators choose a deadline and a minimum funding goal. If the goal is not met by the deadline, no funds are collected, a kind of assurance contract. Money pledged by donors is collected using Amazon Payments. The platform is open to backers from anywhere in the world and to creators from the US, UK, Canada, Australia, New Zealand, The Netherlands, Denmark, Ireland, Norway, Sweden, Spain, France, Germany, Austria, Italy, Belgium, Luxembourg and Switzerland.

There is no guarantee that people who post projects on Kickstarter will deliver on their projects, use the money to implement their projects, or that the completed projects will meet backers’ expectations. Kickstarter advises backers to use their own judgment on supporting a project. They also warn project leaders that they could be liable for legal damages from backers for failure to deliver on promises. Projects might also fail even after a successful fundraising campaign when creators underestimate the total costs required or technical difficulties to be overcome.

Indiegogo users/project creators can create a page for their funding campaign, set up an account with PayPal, make a list of “perks” for different levels of investment, then create a social media–based publicity effort. Users publicize the projects themselves—through Facebook, Twitter and similar platforms. The site levies a 4% fee for successful campaigns. For campaigns that fail to raise their target amount, users have the option of either refunding all money to their contributors at no charge or keeping all money raised minus a 9% fee. Unlike similar sites such as Kickstarter, Indiegogo disburses the funds immediately, when the contributions are collected through the user’s PayPal accounts. Indiegogo also offers direct credit card payment acceptance through their own portal. Those funds are disbursed up to two weeks after the conclusion of a campaign.

So why would anyone in their right mind risk their money to use a crowdfunding website to back a project?  Well there are perks to be had.   Backers usually buy into a project using a “pledge”.  A pledge can grant access to restricted or limited edition products and more usually reduced prices on the final product being backed.  As money is raised “stretch goals” are achieved and more options are made available and more freebies on each pledge awarded.  Occasionally early backers can get favourable treatment by getting access to things even later backers cannot receive.

My experience of Crowdfunding is mainly in the gaming and terrain spheres.  Some of the big games companies such as Corvus Belli (Infinity), Mophidius (Mutant Chronicles), Mantic Games (Warpath), Battlesystems (Sci-Fi, Dungeon and Post-APoc Cardboard Terrain) and PRODOS (Warzone Resurrection and AvP:The Hunt Begins) have all used Kickstarter to generate funds to get a project going.  Some of these could have run projects without Kickstarter and use the service as a glorified pre-order service.  I’ll be honest….I’ve had a mixed bag when it comes to the results of Kickstarters Ive backed.  Some have been unmitigated successes and others have been a little questionable or badly managed, leading to delays and negativity.

Recently I’ve backed two Kickstarters run by friends of friends with good reputable backgrounds based off thier times in other companies…..The Devils Run:Route 666 by Mark Rapson (ex-PRODOS Games Ltd) of Word Forge Games and Macrocosm:The Next Races by Chris Nicholls (ex-Tor Gaming) of Macrocosm.

The Devils Run:Route 666




The Devil’s Run: Route 666 is a fast-moving and hard-hitting vehicular combat board game (for 2-6 players) set in a post-apocalyptic America.  Each player runs a gang of cars, trikes, trucks and characters racing on post-apocalyptic Americas highways to beat each other to resources and objectives.  Its very much a boardgame/wargame version of Mad Max

0bdd49de74b3a81699a220b0b045da26_original 0ca681d3dbba71d9567d2f0a43138091_original 6d62571fb3015b7f7ae5faf880904439_original 63a987d35a8bc6a51aed4cb43586031f_original 90f6e2ed46d8bcbb7d99a4769e3651d9_original e7fa458e59fd0758fcbb7c0cf148223a_original fdddba81447e375f94ab14fdd2884212_original

Macrocosm:The Next Races




Macrocosm is a 28mm Sci-Fi Skirmish game set in a future galaxy of excitement, rayguns, weird aliens and wonder.
Players take on the role of a group of adventurers and explorers, represented by a group of miniatures, where they play out scenarios and campaigns to determine the fate of the colonies and to further the glory of their chosen faction… and of course… to have fun!

11057996_592002130937842_3277183606329605281_o 11200888_567005240104198_8623304036347784640_n 11234911_556142771190445_4744575749679868397_n 11705191_567005256770863_1304851289890827576_n 12006602_592002127604509_1019495816729746330_o 12031481_592001777604544_3271796485604615148_o 12045592_592001937604528_5791250302159400284_o Malignancy £50 KS Pledge

I’m very happy that both projects have met their funding limits and are now fully funded so I can look forward to the goodies arriving through the door soon.  I need to select the extras my pledge credit bought in TDR:R666.  I’m due about £125 worth of goodies and think I’m going to buy into the Brit Attack Gang and maybe The Hunters.

I also really need to get my sh*t together and sort out my Macrocosm pledge and any extras I want to buy.  I backed the Malignancy and really really like the models offered in that range.  I think I will increase my pledge and buy more stuff.

In truth not a single project I’ve backed has failed to become funded and despite the negativity surrounding one of the projects I backed I’ve actually been treat very well by PRODOS and have had things delivered exactly as originally indicated,  Sure Im still waiting for Wave 2 but so are the vast majority of backers regardless of location or Backer number.  Im happy enough that AvP will fulfil as promised and I’ll receive what I pledged for.

So….what do I think about crowdfunding?  Well its a gamble, you could lose your money but for some truly awesome products I’m willing to take that risk.  Ive had mixed luck and you could argue I should quit whilst Im ahead but as an entry into a new game its always worth pledging £1 to become a backer.  I can always increase my pledge at a later date.  All I ask from Project Creators is that you talk to us, the Backers.  Yes its your vision but you haven’t spent the money to make it happen.  We are Customers and without us you have a failed crowdfunded project.  I can absorb a delay or even a change but you MUST MUST MUST give us the information we need to back and continue to back your projects.  If you expect a leap of faith you have to give us something to believe in.  Talk to us and keep us engaged and involved.  Your future in directly linked to the success of your games………it is a symbiotic relationship between Backer and Project Creator.  We are no bottomless pocketed cash cows to be milked as and when it suits you….we deserve better.

My final piece of advice is as follows and directed to Backers….if you cannot afford to lose the money do not Back the project.  No matter the success of a project your money can dissappear off into the sunset and I would advise checking out the company or people involved before you commit.  Worst case is pledge £1 to get involved and then upgrade the pledge later if necessary.

Mancave update

Apologies to everyone in Mancave-land as I haven’t posted in about a week a lot has happened.  Firstly its been the birthday of two important people in my life in the last week.  Last weekend it was my youngest daughter, Phoebe’s, birthday and this weekend just gone it was my better half, Lucy’s birthday.  Happy birthday ladies!

So what has been going on then?  Well firstly after nearly two years of waiting my copies of AvP:The Hunt Begins finally arrived in the Mancave following a haphazard and uncommunicative Kickstarter.  I’ve enjoyed limited success with Kickstarters and to be honest this entire experience has left a rather bitter aftertaste for me.  I’ve watched as “limited edition Kickstarter exclusive” copies of a game I and many other have funded and made possible made their way to retailers before we’d even been given a sniff of the game….so much for our Limited edition copies eh?   Everything that made our game exclusive is now anything but.  Regardless of that fact my two copies eventually arrived…only 9 days after I could have walked into a FLGS and bought it cheaper.  I’ll do a full review some other time as I’ve now punched all the card elements and started assembling models from one of my copies.  The other copy I gave to Hairy Gamer and long term geek-mance Tris who is still waiting to receive any semblance of notification for his AvP Kickstarter.

20150709_172015-1 20150709_172105-1 20150709_172702-1

Monday saw the monthly Imperial Assault campaign swing into action again.  Dave returned to the fold to pick up his sniper and get his kill on.  Recently we had enjoyed moderate success in the campaign picking up a few close but hard fought wins.  This session our objective was to attack and deactivate a secret Imperial Research Facility and achieve this within 5 game turns.  The Facility was heavily fortified with armoured doors and Stormtroopers defending it.  With no idea what was within we had to clear any resistance to us from outside and get through it as fast as possible.  To be honest we were not expecting success and thought Alan, our GM, may have some nasty surprises in store for us inside.  By the end of turn one our organised teamwork had allowed us to kill five Stormtroopers and Stun and destroy the Probe Droid guarding the door.  Next turn we blasted through the door and my smuggler stressed herself to race through the structure and see what was lying in wait.  Everything was going to plan as everything Alan deployed got very quickly destroyed by our Soldier with his Havoc shots.  Everything happened so fast I didn’t even get a chance to take pictures and for that I apologise again.  We were outrageously successful this month and I’m sure that next month Alan’s Imperial’s will come back stronger and nastier.  With only 3 sessions left until the end of the campaign I have to say that I’ve really enjoyed participating in it and will hopefully run one of my own once this is finished.  Dave Baxter and I were also chatting about the skirmish variant of the game so with any luck you may see some reports of that on the Mancave as things progress.  Watch this space!

Other things have been going on though…..it seems like pretty much everything I do is sponsored by the letter T.  So much like Sesame Street todays update will be sponsored by the letter T.

T stands for TIE-Advanced.  This week saw me finally get my dirty Imperial hands on Darth Vader in his TIE-Advanced for my Star Wars X-Wing collection.  I’ve been after a TIE-Advanced for a while as it was one of the few ships I was missing plus with the Imperial Raider inbound in August it was going to improve the Imperial Navy.  I may even get to use it next week in the NAGA X-Wing League match I have scheduled with Brent Jay on Wednesday.

T also stands for Terminator:Genisys.  Recently I deboxed and reviewed this game by RiverHorse Games in a blog post but hadn’t up until last night had the chance to do much more to it.  During the May trip to Salute 2015 Hairy Gamer Tris and I watched in awe as Warlord Games ran a competition to see who could assemble the Terminator Endoskeleton miniature from this game in the fastest time.  I don’t know what the final timings were but people were able to assemble these snip and clip miniatures in about 40-50 seconds each.  Armed with my snips, some files and a camera I set about assembling the 10 Terminator Endoskeletons, 5 Crawlers, 16 Resistance soldiers and 1 Limited Edition white metal Kyle Reese (athough it should be resin) in their varied configurations.  Sadly only 2 variants of the Terminators are supplied but the Resistance have a reasonable amount of customization with 4 different poses and 6 different weapon options.  .  I wasn’t really trying hard to do it quickly but a little under an hour later I had a full set of assembled miniatures that I was happy with and could game with.  I must admit that they were very easy to assemble and get to grips with.  Once assembled they do have the look of little green Army men about them.  They aren’t without their issues (some of the faces look a little like Nuclear disaster victims) and its nothing that a spot of glue here and there and maybe some green stuff filler cant fix but for a first pass they will certainly do.  Next will be to get some paint onto them.  I imagine painting Terminators will be as easy as painting Xeno’s from AvP and Resistance fighters will be similar to USCM Marines from AvP.  I can use similar techniques and styles for both although I imagine the results will be very different.  I posted pictures of my progress on my Facebook page last night.

20150624_171043 20150624_171054 20150714_194429 20150714_194456 20150714_194605 20150714_194627 20150714_194634 20150714_194643 20150714_201710 20150714_201725 20150714_201858 20150714_212158 20150714_212217 20150714_212302 20150714_212319 20150714_212844 20150714_212853 20150714_212902 20150714_212954

Lastly, my final T stands for Trek.  Tonight I managed to debox my last few ships – two copies each of the Federation USS Prometheus, Klingon IKS Ning’Tao and Bajoran Ratosha from Wave 15 of Wizkids Star Trek Attack Wing.  I had previously previewed these ships on Mancave so all that is left for me to do is post some pictures and total up the damage.  I would post the same pics in this blog post but for some reason WordPress is being a bit funny with me so I may use links instead:-

Bajoran Scout Ship, Ratosha.

Bajoran Scout Ship, Ratosha.

Klingon B'rel Bird Of Prey, IKS Ning'Tao.

Klingon B’rel Bird Of Prey, IKS Ning’Tao.

Federation Prometheus class, USS Prometheus.

Federation Prometheus class, USS Prometheus.

I find myself sitting on 287 ships now including at least 2 of every ship (some as many as 4 and one 15!!!) and 3 of every prize and Limited Edition release available.  I have 21 ships awaiting purchase of a new storage cabinet/display case so they can be put away properly.  So a little trip to Ikea may be required this weekend to buy another Detolf Display Case although I have been trying to source some spare shelves to mod my existing units.

Mancave Update w/c 01-12-2014

So Mancavers, what have I been upto?  Well being the first weekend after payday and the first weekend in the run up to Christmas not much except sorting stuff out for the kids and Christmas.

I managed to find some awesome Star Wars:X-Wing deal at Chaos Cards so I bought a TIE Bomber, a TIE Interceptor and an A-Wing for £7 each.  Great deal!

I got a steal of a deal on the RiF OP2 Prize Ship – Koroks Assimilated Bird-Of-Prey on EvilBay so picked up another one of them.  Happy Jase!

I also managed to find a great deal on Necromunda and Outlanders.  Got a box set of each arriving today including all the original scenery which will hopefully be used in the Necromunda Midlands Campaign with Mark & Sam and Co.  Im watching some minis on EBay to use for my Redemptionists.  Keeping my fingers crossed.

I managed to grab some time to make up some more Battlesystems sci-fi scenery whilst we watched Dawn of the Planet of the Apes.  Getting there slowly but surely and with any luck steady progress like this should keep me busy until the PRODOS AvP Kickstarter arrives.

I submitted the first article for a new Wargaming Magazine today so with any luck you may be seeing The Hairy Gamers in print on a news stand near you!

So, thats it until the next update.  I’ll try to make sure I do some pictures on the next one for you all.  I’ll make up the Necromunda scenery and take pics of that.  Deal?


So this is just a little update for you all.  Things at the Mancave have been hectic recently but in true “biting off more than I can chew” fashion I have a plethora of projects all on the go at the same time.  So here goes, in no particular order:-

Blood Bowl v2 pitch construction and painting

Complete building and paint my Blood Bowl teams (v3 Skaven, Human. High Elves, v2 Elves and Dwarves)

Reading my AvP:The Hunt Begins beta rules in preparation for the KS Drop

Reading my Necromunda LRB rules ready for any campaign with the guys

Building Necromunda gangs

Building some more of my Battlesystems Sci-Fi terrain

Make some jungle terrain for a Predator themed gaming table…think aztec temple surrounded by jungle

Building and Painting my Colonial Marines APC ready for the AvP minis

Finish building my folding gaming table for STAW

More battle reports from the recent STAW series of taster games at NAGA

I must find more time to do things.  Bad geek no biscuit!

Visit to Wayland Games for PRODOS Open Day

As many readers and followers will be aware yesterday Tris Taylor & I (The Hairy Gamers) went on a little roadtrip to Essex to visit the Wayland Games Centre in Hockley, Essex for a PRODOS Games Open Day.

It was a very early start…….6am as we set-off to do battle with the M1 and M25 on a Saturday morning.

Upon arrival we were greeted by Rob Alderman and Matthew Edgeworth promoing both the AvP:The Hunt Begins and Mutant Chronicles:Warzone Resurrection.  We had a look through the game contents although it was only a promo/prototype copy the quality was undeniably good.  The resin models had such sharp details even down to the bootlaces on the Colonial Marines and the images used for the board tiles were excellently rendered.  After many photos were taken a game was started.  Tris took control of the Xenomorphs (Aliens) against the Colonial Marines and Predators.

Following the game itself we wandered around the retail venue and gaming tables at Wayland Games.  I can heartily recommend anyone visit Wayland as the facilities are great and the range of products every bit as good as any FLGS you may be using.

Our VIP tickets got us a lunch and access to the Q&A session in the afternoon so we had a spot of lunch which was ok.  Then we headed upstairs to participate in the Q&A with Rob Alderman.  We took recordings of the videos linked below:-

Part 1 – https://www.facebook.com/video.php?v=923563434340133&set=vb.763787650317713&type=2&theater

Part 2 – https://www.facebook.com/video.php?v=923686677661142&set=vb.763787650317713&type=2&theater

After the Q&A we all ventured back downstairs for a second game of AvP.  This time I had command of the three Predator Warriors against the Xeno menace and Colonial Marines whilst Tris took pictures.

Once we’d finished we had a chat about all sorts with Matthew Edgeworth.  Some Star Wars:X-Wing chat, some Star Trek Attack Wing, other similar games in style to AvP which we can use scenery and ideas from for homebrew scenarios.

All in all it was a fantastic day, great guys at PRODOS, great guys and facilities at Wayland and it looks like a great supporterbase/community for AvP.  Im massively keen for the game now and cannot wait for my Kickstarter to drop.DSC00756 DSC00757 DSC00758 DSC00759 DSC00760 DSC00761 DSC00762 DSC00763 DSC00764 DSC00765 DSC00766 DSC00767 DSC00768 DSC00769 DSC00770 DSC00771 DSC00772 DSC00773 DSC00774 SDC10654 SDC10655 SDC10656 SDC10657 SDC10658 SDC10659 SDC10660 SDC10661 SDC10662 SDC10663 SDC10664 SDC10665 SDC10666 SDC10667 SDC10668 SDC10669 SDC10670 SDC10671 SDC10672 SDC10673 SDC10675 SDC10676 SDC10677 SDC10678 SDC10679 SDC10681 SDC10682 SDC10683 SDC10684 SDC10686 SDC10687 SDC10688 SDC10689 SDC10690 SDC10691 SDC10692 SDC10693 SDC10695 SDC10697 SDC10703 SDC10704 SDC10705 SDC10706 SDC10708 SDC10709 SDC10710 SDC10711 SDC10714 SDC10716 SDC10717 SDC10718 SDC10719 SDC10720 SDC10721 SDC10722

Battlesystems Sci-Fi Terrain Kickstarter Project

Some time ago Hairy Gamer Tris & I both pledged on an awesome looking Kickstarter from Battlesystems for a set of Sci-Fi terrain very in keeping with out Kickstarter pledges for Prodos’ AvP:The Hunt Begins.  We managed our pledges in such a way that we pretty much ended up with everything available without duplicating too much.  The Kickstarter arrived some time ago but it wasn’t until this past weekend that I had managed to get around to doing anything with it.

With trusty craft knife in one hand and liquid poly in the other I set about punching some sheets and assembling some terrain.  Not wanting to ruin what is an awesome product I thought I’d take a quick look at some of the tutorials that Battlesystems had created for us (see below) and start slowly:-


I have a vast number of sheets and bits of terrain to get through so I figured I’d start small.  Sunday afternoon was spent putting together some Infested Walls/Ramps.  Not a huge dent in an otherwise large project but it gave me some indicators as to how fiddly and difficult some of the more complicated bits are, especially doorways.

My advice to anyone attempting this is have a sharp knife, a cutting mat and liquid glue available, then just go about it methodically and take your time!

**EDIT** I’ve added a gallery to this post so every update of pictures can be put there to show progress.