Purgatory Miniatures by Underestimated Games

I recently stumbled upon a game I’ve been mulling over creating myself for some time.  I’ve always loved Christian Dogma and mythos especially the sort of stuff that has made it into movies and films such as Supernatural, Legion, Dogma and the Prophecy Trilogy.   I love the idea and thought of Angels and demons fighting for the will of man and Fallen Angels battling with the Heavenly Host.

10015091_806625929391102_1243099927502709490_o.pngThis weekend I discovered Purgatory by Underestimated Games.  Once I had seen some of the minis for this game (especially St Peter) and read the story behind Death I knew this game was the thing I had been trying to create.  Thankfully someone had already started this process for me.

I’d love to explain exactly why I love the f**k out of this idea so much but I’d not do it justice so I’ll let Underestimated Games do it themselves:-

Purgatory is going to be a world/game where everything is set in modern times.

It’s a world where time has stopped.

After the war for Heaven, where Satan led the renegade angels against the throne, Satan was cast down, along with those that followed the dark path. The schism was great. Heaven itself was built on the foundations of Duty, a duty to guide mankind, to watch over us, protect us and prevent us from regression and devolution. At the point where Chinese and Egyptian civilisations were expanding and growing into the cultural and distinct societies that history has taught us, the war for heaven was reaching a crescendo.

The usurper; Satan had been cast down. His followers crushed, broken and scattered across the many realms. During the closing stages, the greatest of God’s champions, Michael smote Satan outside of the great keep and in doing so expelled Satan and his followers from Heaven.

The renegades, led by the Bale Star (Satan) were banished and cast down upon the Earth in righteous fury.

Herein lay Michaels mistake. For now, humans knew that they were truly not alone and as the greatest civilisations in history watched on in wonder and awe as destruction, evil and rancour descended from the skies in tidy of fury and humiliation.

These ancestors scoured the lands, attempting to track down these fallen comets to understand their meaning. Some of the greatest migrations of human settlements and some of the greatest conquests by human civilisations have been driven by this momentous event with warlords, kings, generals and rulers determined to be the first to truly communicate with the gods.

But the renegades had vanished.

Whilst evidence existed of their arrival, nothing other than the impact site could be found. Tracks leading in all directions confused the greatest hunters and diviners of their time, confounding kings and great leaders to a lifetime of nothingness.

The renegades had dissipated like smoke, as if into the very air we breathe itself for none could find any trace of their existence.

The renegades fled into the canyons, mountains, gorges and forests and there they dwell. Broken, cast aside and defeated they remained hidden from humanity, watching, learning and licking their wounds, waiting for their moment to take the ultimate revenge on God – The mass slaughter of his greatest creation, Mankind.

Time marched on and men forgot. Details, texts and writings of the coming of ‘God’ was consigned to history as a story, fairy tale or myth. Historians have studied and argued over these relics and ‘holy texts’ until the present day, so lost in their study they did not see the obvious signs and portents that would truly confirm the renegade angels existence and more importantly, the extent to which mankind was being manipulated.

Every war, every act of desecration, of slaughter, debauchery and dictatorship has been the machinations of the renegades.

God saw mankind ripping itself apart in greed, lust, murder and war and could watch no more.

At this moment, God declared war on the renegades, war on earth and war on mankind. The clock would be reset, mankind would be saved and the renegades destroyed or brought to justice.

God loosed the angels of heaven but in doing so time slowed. Earth was not designed for angels and the arrival of so mightier a being tipped the balance of time out of place, what was undone and those that had died, perished and been consigned to history awoke and roused themselves from their eternal slumber. The doors to Valhalla were cast aside, the Petersrauld Gates smashed asunder as the legions of damned and worthy vomited forth, back into the material world for the long war to come.

Angels were truly revealed to mankind as they hunted the renegades and battle lines were drawn as humanity flocked to banners and made ready to stand by a side or stand alone.

The above is a very draft version of what were are looking to achieve. It sets the tone and in simplistic terms:

Earth is now a battlefield where angels and mighty beings do battle in the very streets, districts, towns and cities that surround us as we take a side. Who will you choose?

We wanted to bring a range of models to you, that not only had the age of cliché of demons vs. angels, but angels that could represent either side. Most importantly though we wanted to bring an element of us, of what we are as people to the game in an attempt to mix fantasy with modern.

We are aware of previous texts or ideas that place angels or god hidden in humanity, guiding us and making our decisions. It is important to point out that this is not that. Whilst yes, we refer to angels manipulating humanity, it is a precursor for God to rain down angels upon us to destroy earth as we know it and very much like he did with Noah, to cover the lands to start again.

For example, we are in the closing stages of bringing to you ‘factions’ that see groups of humans that can be fielded together or mixed with other factions to play a progressive skirmish game where humans are pretty much the goblins of the world, weak, useless and insignificant.

For those that read this BLOG not only will you understand about what it is we are looking to bring but more importantly a heads up as to the first factions that will be coming to you. The Soul Train and NWA. (Nuns with Attitude) But enough of that.

The game will be accompanied by a card system, the cards will be used to purchase upgrades for weapons or to grant models and character ‘gifts from the gods’ that can be used in game. We want people to progress with their ‘crew’ as they play more games and get better (or worse) as time goes along. There are some fantastic mechanics that we will be bringing to you that add that unique and often random element to the game that will tip the balance in a number of directions making each experience a different one.

More of this will follow in the coming months and weeks but instead, we have taken the time to go through some of the art we have released to explain, what, where or who they are.

In the coming days we will be doing a piece on each of the pieces of art that we have released to date, to give you an understanding of the thought process behind the who, where and what is going on in the picture.

This time around, we will start with where it all began. Heaven Fall.

Heaven Fall is the image of the ‘comets’ falling over the great pyramids of Egypt.

Why Egypt?

Well Purgatory, or the notion of it was first mentioned or referred to in the bible in the book of Ezekiel. More specifically chapter 26, verse 20 (some of you may have noticed this appears as our facebook page). When researching this, it became apparent most scholars point to this being around the 600 to 550 years BC. When understanding which civilisations were around then, two immediately stood out. The Egyptians and the Chinese Dynasties.

Egypt is a powerful reference point. Whilst to devaluate the Chinese civilisation, we decided that the Pyramids of Giza represented a much more well-known ‘icon’ to start our journey. That is why we chose it

What is going on exactly?

This is the moment that mankind was aware of other beings. The ‘comets’ are fallings angels streaking down through the clouds, cast down from Heaven. You will not that we made reference to the ‘bale star’ earlier, this is represented by the black ‘comet’ which is designed to be Satan. The black trail associates the comet with being impure.

The pyramids are a vision by us of what we though they may have looked like at the time. Rather than make the mistake of getting the timelines wrong and showing them as they are now, we asked our artist to picture them as they might have been.

You will see in the image that people are ‘watching on’ in the bottom left of the image and that in front of the pyramids themselves there are references to markets and a town very close by.

The sky was designed to be quite ominous, to reflect the circumstances and to draw attention to what was going on at the time.

What is going on with the pyramids?

It’s a question we have been asked and the answer is quite straight forward. The story above talks about realms, we don’t want to limit our thoughts to just Earth and the cosmic, celestial style of the main pyramid it designed to allude to a greater power being wielded here. It’s quite an important aspect of the drawing.

Why start there?

It’s not what is going on now, we admit. However it was always our intention to provide people with a gaming experience that was rich with background and references. We are great admirers of Games Workshop in this regard as this storyline that they have created is often a greater pull than the models themselves. It can lead people to reposition, re paint or even design their own ideas based on a smallest fragment of text from just one piece of background.

We wanted to start with where it all kind of kicked off, so that if anything people knew why Angels were running around being the crap out of soul singers and nuns…..

That was taken directly from the website for Purgatory Miniatures available on:-


There is also a Facebook group to build some buzz about this game and hopefully generate interest in a future Kickstarter in 2017.


The guys have long terms plans and a huge range of characters to develop and build a game around.  If you wanna play blaxploitation soul musicians from the 70’s or religious zealots and refugees, you can.  If you want to play the forces of Fallen Angels and the dark side, you can.  Me personally I like the idea of suited and booted bad-ass angels with huge sets of wings resplendent in all their heavenly glory.

The miniatures are superbly detailed and beautifully made.  They are certainly on par with any other resin miniatures out there on the market currently and I really am looking forward to slapping some paint on them.

The Underestimated guys should be at Salute 2016 and I for one will be making a bee-line for their stall to take in some table time and see whats coming next.



The Devils Run:Route 666

Some of you may know that I occasionally get tempted by a Kickstarter here and there……..well I backer one earlier this year which Ive mentioned a few times, The Devils Run:Route 666 by Word Forge Games.  Its very Mad Max in its style and inspired by older games such as Car Wars and Carmageddon and Dark Future.  I’ve been itching to give it a go and luckily on Tuesday night I managed to get out to Leamington Games Club to meet with one of the brains behind Word Forge Games, Mark Rapson.

The idea was that we’d have a run through of WFG’s recent successful Kickstarter for The Devils Run:Route 666.

I’d had a quick flick through the rules and had a vague idea how the game should work. There’s no better way to learn a game than through playing and I hadn’t pushed any miniatures around in anger so I was keen to give it a go.

We setup using the miniatures in the core game with me playing Laws Haulage and Mark taking control of The Hauls Angels. The scenario was straight from the rules with or respective gangs racing to grab an objective/token.

Each gang had a car sized miniature, a bike and a trike/buggy with each having its own abilities and benefits. The Law Gang had a twin minigun buggy whilst the Angels had a flamer equipped trike.

Having won initiative I opted to setup first placing my fastest vehicle ahead to race off and grab the objective. My buggy sat out on the flank where the rougher terrain didn’t affect its movement. The car came up the rear to hamper Marks gang.

The mechanics are deceptively simple and within one round I had them down and was quite happy with how things worked. The game is refreshingly easy to learn and really makes me glad I backed at an early stage as my decision to do so was validated within moments of playing.

The game time isn’t too long and setup isn’t a laborious activity making this game a perfect tabletop game. The ease with which rules are learnt and shown means anyone can get into the game in an evening and still allow plenty of time for a couple of games.

Having narrowly lost my intro game Mark offered me the chance to help playtest a scenario involving the Brit Attack gang and their Mini’s.

My Brit Attack gang consisted of all five named Mini Drivers. Michael, Ronald, Bill, Charles and Keith and their fleet of Minis were to attack a convoy of Marks gangs vehicles and destroy a target vehicle.

Mark gave me a Mini to take away as a thank you and it is an amazing miniature. I’m looking forward you assembling him and slapping some paint on him at some point. It’s a little smaller than a Matchbox or Hotwheels scaled vehicle as my attached picture shows but not detrimentally so. It’s the actual wheelbase of the mini that is key in TDR:R666 rather than the size of the car. A Mini or “Muggy” should be roughly 35mm by 35mm.

My Minis were quick, nippy, evasive and worked well as a team. They are everything I hoped they would be and more and I’m so glad I backed the Brit Attack. I’m looking forward to future games testing out the other Brit Attack models such as Cab Croozers, Lord Hood and the Beefeaters. I also backed The Hunters and shall look forward to testing them out too.

For TDR:R666 backers you will not be disappointed in this. Mark and Co really have developped a great world to play in and have some great plans for future expansions. You may even recognise some of the White Van Drivers for Brit Attack when they get released!

The game is slick, has beautifully manufactured miniatures, a simple elegant ruleset with some flavorful and characterful models and characters in game. If you enjoyed Dark Future or Car Wars you will love this game. The scope for personalisation and modifications to you gang is almost endless and will provide you with years of gaming for very little outlay.