LARPing again

Sorry for the slow rate of posts recently folks we’ve been in LARP prep mode and getting ready for Empire.

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We’ve had loads to do with getting all the camping gear ready, making big pots of food for the group to eat, shopping for new bits to replace those lost or broken and making sure all the important bits and bobs we needed were there.  Thats only the start of it though then comes the actual setup and that involves pitching tents, blowing up airbeds, making wooden benches and oddly for me chopping firewood for the group fire.

This last weekend was Profound Decisions Empire in Studley.  Once again the nations of the Empire gathered at Anvil to discuss matters of imperical importance, share stories of glory, shape the destiny of the Empire, drink to fallen foes and do battle with the Barbarian nations that assail the Empire.

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Im in the nation of Highguard:-

The Highborn are a people supremely confident of their own place in history. They revere the highest ideals, to epitomize Imperial Virtues, to reflect the noble obligations of leadership and thereby to embody the very spirit of the Empire. They created the Synod so that they might stand vigil over the collective soul of the Empire. Their manifest destiny is to drive the barbarians from the land and unite all humankind; they will accept nothing less.

The children of Highguard are a blazing beacon of righteousness in a dark and grimy world that too often chooses to take the easy way, to reach a compromise with vice. They stand against the tide of wickedness and say “No. This is not acceptable. We can be better.” Regiments of disciplined soldiers march to battle, shoulder to shoulder, determined to take the fight to the enemies of civilisation. Their first thoughts and their last are for their beloved Empire, and they know that even if they are struck down a life of virtue will see them reborn once more, given another chance to bring humankind to its shining destiny.

The chapters, the great stone settlements in which most Highborn dwell, are scattered across the plains that lie between Urizen and the Bay of Catazar. Many are built on ancient battle sites, scenes of triumph in the historic wars that wrested control of the land from the barbarians. All are heavily fortified, with granite quarried from the southern mountains, for the Highborn will brook no expense to protect what is theirs. “Wood burns, stone endures” is an old Highborn aphorism that says much about their perspective.

Although the First Empress put aside her nationality when she united the Empire, the Highborn consider their nation the proud parent of the Empire, and themselves to be its founders, tutors and guardians. They protect the Empire with their armies, guide its hand in the Senate and guard its soul in the Synod; perhaps most important of all, they keep the Imperial Histories to record and tell of the deeds that make the Empire great.

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So thats what I’ve been upto this weekend.  I’m really very tired and could do with some time off.

Im happy to talk about my LARPing and what its all about so if you have any questions or want to know more just ask away.  Im happy to help.

Jase

Mancave update

Apologies to everyone in Mancave-land as I haven’t posted in about a week a lot has happened.  Firstly its been the birthday of two important people in my life in the last week.  Last weekend it was my youngest daughter, Phoebe’s, birthday and this weekend just gone it was my better half, Lucy’s birthday.  Happy birthday ladies!

So what has been going on then?  Well firstly after nearly two years of waiting my copies of AvP:The Hunt Begins finally arrived in the Mancave following a haphazard and uncommunicative Kickstarter.  I’ve enjoyed limited success with Kickstarters and to be honest this entire experience has left a rather bitter aftertaste for me.  I’ve watched as “limited edition Kickstarter exclusive” copies of a game I and many other have funded and made possible made their way to retailers before we’d even been given a sniff of the game….so much for our Limited edition copies eh?   Everything that made our game exclusive is now anything but.  Regardless of that fact my two copies eventually arrived…only 9 days after I could have walked into a FLGS and bought it cheaper.  I’ll do a full review some other time as I’ve now punched all the card elements and started assembling models from one of my copies.  The other copy I gave to Hairy Gamer and long term geek-mance Tris who is still waiting to receive any semblance of notification for his AvP Kickstarter.

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Monday saw the monthly Imperial Assault campaign swing into action again.  Dave returned to the fold to pick up his sniper and get his kill on.  Recently we had enjoyed moderate success in the campaign picking up a few close but hard fought wins.  This session our objective was to attack and deactivate a secret Imperial Research Facility and achieve this within 5 game turns.  The Facility was heavily fortified with armoured doors and Stormtroopers defending it.  With no idea what was within we had to clear any resistance to us from outside and get through it as fast as possible.  To be honest we were not expecting success and thought Alan, our GM, may have some nasty surprises in store for us inside.  By the end of turn one our organised teamwork had allowed us to kill five Stormtroopers and Stun and destroy the Probe Droid guarding the door.  Next turn we blasted through the door and my smuggler stressed herself to race through the structure and see what was lying in wait.  Everything was going to plan as everything Alan deployed got very quickly destroyed by our Soldier with his Havoc shots.  Everything happened so fast I didn’t even get a chance to take pictures and for that I apologise again.  We were outrageously successful this month and I’m sure that next month Alan’s Imperial’s will come back stronger and nastier.  With only 3 sessions left until the end of the campaign I have to say that I’ve really enjoyed participating in it and will hopefully run one of my own once this is finished.  Dave Baxter and I were also chatting about the skirmish variant of the game so with any luck you may see some reports of that on the Mancave as things progress.  Watch this space!

Other things have been going on though…..it seems like pretty much everything I do is sponsored by the letter T.  So much like Sesame Street todays update will be sponsored by the letter T.

T stands for TIE-Advanced.  This week saw me finally get my dirty Imperial hands on Darth Vader in his TIE-Advanced for my Star Wars X-Wing collection.  I’ve been after a TIE-Advanced for a while as it was one of the few ships I was missing plus with the Imperial Raider inbound in August it was going to improve the Imperial Navy.  I may even get to use it next week in the NAGA X-Wing League match I have scheduled with Brent Jay on Wednesday.

T also stands for Terminator:Genisys.  Recently I deboxed and reviewed this game by RiverHorse Games in a blog post but hadn’t up until last night had the chance to do much more to it.  During the May trip to Salute 2015 Hairy Gamer Tris and I watched in awe as Warlord Games ran a competition to see who could assemble the Terminator Endoskeleton miniature from this game in the fastest time.  I don’t know what the final timings were but people were able to assemble these snip and clip miniatures in about 40-50 seconds each.  Armed with my snips, some files and a camera I set about assembling the 10 Terminator Endoskeletons, 5 Crawlers, 16 Resistance soldiers and 1 Limited Edition white metal Kyle Reese (athough it should be resin) in their varied configurations.  Sadly only 2 variants of the Terminators are supplied but the Resistance have a reasonable amount of customization with 4 different poses and 6 different weapon options.  .  I wasn’t really trying hard to do it quickly but a little under an hour later I had a full set of assembled miniatures that I was happy with and could game with.  I must admit that they were very easy to assemble and get to grips with.  Once assembled they do have the look of little green Army men about them.  They aren’t without their issues (some of the faces look a little like Nuclear disaster victims) and its nothing that a spot of glue here and there and maybe some green stuff filler cant fix but for a first pass they will certainly do.  Next will be to get some paint onto them.  I imagine painting Terminators will be as easy as painting Xeno’s from AvP and Resistance fighters will be similar to USCM Marines from AvP.  I can use similar techniques and styles for both although I imagine the results will be very different.  I posted pictures of my progress on my Facebook page last night.

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Lastly, my final T stands for Trek.  Tonight I managed to debox my last few ships – two copies each of the Federation USS Prometheus, Klingon IKS Ning’Tao and Bajoran Ratosha from Wave 15 of Wizkids Star Trek Attack Wing.  I had previously previewed these ships on Mancave so all that is left for me to do is post some pictures and total up the damage.  I would post the same pics in this blog post but for some reason WordPress is being a bit funny with me so I may use links instead:-

Bajoran Scout Ship, Ratosha.

Bajoran Scout Ship, Ratosha.

Klingon B'rel Bird Of Prey, IKS Ning'Tao.

Klingon B’rel Bird Of Prey, IKS Ning’Tao.

Federation Prometheus class, USS Prometheus.

Federation Prometheus class, USS Prometheus.

I find myself sitting on 287 ships now including at least 2 of every ship (some as many as 4 and one 15!!!) and 3 of every prize and Limited Edition release available.  I have 21 ships awaiting purchase of a new storage cabinet/display case so they can be put away properly.  So a little trip to Ikea may be required this weekend to buy another Detolf Display Case although I have been trying to source some spare shelves to mod my existing units.

Its (IRW) Terix Tuesday!!!

Evening Mancavers!

Tonight sees the deboxing of the Mirror Universe IRW Terix from Wizkids Star Trek Attack Wing.  The Terix is the prize for Month 3 of the Q-Continuum OP series of events.

The IRW Terix was a Romulan D’deridex-class warbird that was in service with the Romulan military in the late 24th century. Commanded by Commander Sirol (whose image is the Generic Captain of this vessel), the Terix discovered a hull fragment from the Starfleet test bed vessel, the USS Pegasus in the Devolin system in 2370 as seen in the TNG episode “The Pegasus”.  It was also used as Tomalak’s flagship during a face-off in the Romulan Neutral Zone in an alternate 2370 in the TNG series finale “All Good Things…“.

As a Romulan at heart I was a little disappointed to see this vessel designated solely for use in Mirror Universe fleets as it had been seen in the Prime Universe in “The Pegasus”.  I think there was plenty of screen time to justify this vessel being dual Mirror and Romulan affiliation with associated cards for both, including Commander Sirol.  As it stands it is the first Mirror Universe vessel to have a true Cloaking device as opposed to the technology to add one (Regents Warship, Defiant, etc).

The ship itself is the standard D’deridex class Warbird stuff with no real change to basic stats or dial.  The named versions ability is ok I guess, allowing you to take a Scan as a free Action after your ship has performed a Green Maneuver.  Looking at the dial this isn’t that great as it only has 4 but if you play in a non-Pure enviroment Reliant Checkov or Romulan Pilot may well be your friends here.  The ability triggers when a Green maneuver is performed….not revealed so Romulan Pilot will allow you to trigger that ability too and add a Scan token to boot, so you can reallt rack up some Scan tokens on this ship.  Its a nice ability and given the Action starved nature of playing Romulans (although this ship is Mirror Universe) then it grants a nice free action allowing you to re-enable Cloaks and Sensor Echo.

Captain wise this expansion finally sees an improved Tomalak.  The game has been crying out for a Tomalak representative of his position as Picards arch-nemesis in TNG.  Whilst not the Tomalak I personally hoped for he is an improvement….sadly not Romulan though.  Tomalak has great synergy with the named version of the vessel as he can grant a re-roll of all of your blank attack die if the ship has a Scan token beside it.  Very tasty!  Also unlike Valdore Tomalak he comes with an Elite Talent Slot.  Given that Commander Sirol was the named commanding officer of the prime universe IRW Terix in “The Pegasus” Im surprised not to see him here although his image does make in appearance in the form of the Generic Mirror Universe captain in this expansion.  Sorry Michael Mack, no Sirol love yet!

With the captains we have Elite Talents.  This pack contains just one Deception and its expensive at 5 points and a Discard but it allows you to place a Battlestations token beside your ship at the beginning of the Combat Phase.  If you are cloaked you may also place an Evade token beside you ship even if you already have one.  Thats nice!  It does mean that this ship performing a Green maneuver can in theory take a BS, Evade, Scan and another Action in a single turn.  If you throw in Romulan Pilots thats multiple Scan tokens too.  It has great synergy with other cards but is it too much to pay for that one turn of all out guns blazing attacking?

The only Crew upgrade featured in this prize pack is Taibak who wasn’t a Mirror Universe persona at all and featured in the TNG episode “The Minds Eye” where he abducted Cmdr.Geordi La Forge and controlled him via his VISOR.  He was never seen as a crew member of the IRW Terix in either episode it featured which just serves to prove that Wizkids have no idea about the background or universe they are producing a game for.  However as a Crew upgrade his ability is very thematic of what we saw him do in “The Minds Eye”.  As an Action, which is always a bad start on a Romulan card, he may target a crew upgrade on an enemy ship at R1-2 if it is not Cloaked and does not have any Shields.  If he does so, you may discard Taibak and steal that Crew Upgrade even if it exceeds his ships restrictions.  So costs 4 points, is an Action AND forces a card discard….pppfffttt….no thanks!

The Secondary Weapon is where this expansion comes into its own.  For a long long time the community in STAW has been saying the D’Deridex class Warbird is nowhere near strong enough in raw attacking power and should be at least a 4 Atk.  The Additional Phaser Array is the answer to that although just like every other upgrade in this pack its not actually Romulan at all and is Mirror Universe which still leaves Pure-Romulan players waiting for a D’deridex thats reflective of the TV shows.  The Additional Phaser Array allows a D’deridex class ship to gain +1 Atk dice when attacking an enemy vessel in your Fwd Firing Arc.  Yeah its ok given a) its limitations and b) the fact that it only affects 1 D’Deridex class vessel in game in the pure environment ignoring the Khazara, the Haakona, the Aj’Rmr and the Avatar of Tomed.

Lastly we get to the Tech upgrade Long Range Scanners.  Were this ship truly Romulan I’d have looked straight past this card as the Romulans have some awesome Tech upgrades and a lack of Tech Slots to equip them to….however this ship isn’t Romulan, its Mirror Universe.  Long Range Scanners allow your ship to take a Scan Action and place an Auxiliary Power Token (APT) beside your ship.  Ok nothing fancy or even attractive about that aside from granting a Scan to a ship that couldn’t normally do it.  However if you still have that Scan token beside your ship in the End Phase you may Discard this upgrade to keep that Scan token there for the next turn.  Ok, that’s better.  Given this ship and its upgrades reliance on Scan tokens I could see this being useful.  Im not sure its worth it on any other vessel as its an extra 3 points to equip it to a non D’deridex class vessel.  I also question whether paying 3 points for an Action, discarding an upgrade and taking an APT is a wise move.  Not sure I’ll use this but only time will tell.  It needs to be tested in combination with other cards.

So we’ve looked at all the cards included but what to do with them?  Well I built a Faction Pure Mirror Universe vessel using Wizkids Suggested Rules format out of the cards included in this pack (which wasn’t nearly enough or even correct).  Here goes:-

IRW Terix (30)

Tomalak (4)

Deception (5)

Taibak (4)

Additional Phaser Array (2)

Long Range Scanners (3)

Total (48)

Given that this pack only contains one Secondary Weapon and one Tech upgrade I cannot actually build a vessel that fills every slot on this ship.  I can’t even manage it in the Generic version either as this pack is one Secondary Weapon upgrade short.  I’m also surprised not to see a standard set of Plasma Torpedoes on this too.  Most other D’deridex class Warbirds have them.

Let me know what you think.  Have a go at building a ship using these upgrades yourself (although you’ll struggle to get away from what I’ve done as the options are massively limiting).  Post your comments or builds below and we can discuss them.

#LLAP

Gaming on a budget – The Challenge (Part 4)

So as part of my “Gaming on a Budget” series of articles Im going to be attempting to buy, within my budget, and paint some miniatures every month allowing me to get involved in a new game.  The new game I chose was SteamForged Games Guildball.  I decided to invest in the Fishermen’s Guild team.

In Part 2 I assembled and primed my minis and over the last two days have decided to attempt to paint my first miniature in over 18 years.  I started with Kraken.

Kraken, Fishermens Guild Centre Back.

Kraken, Fishermens Guild Centre Back.

Kraken, Fishermens Guild Centre Back.

Kraken, Fishermens Guild Centre Back.

The parts of the Kraken miniature from SteamForged Games.

The parts of the Kraken miniature from SteamForged Games.

Kraken, assembled and primed

Kraken, assembled and primed

The gangs all here.

The gangs all here.

After priming him Matt White I started to look online for some inspiration for colours and to a relative painting novice like myself it was a bit daunting to see so many excellently painted examples of my miniature.  I wanted a dark gritty look unlike some of the brighter examples I had seen.

I would be using Army Painter Paints and had settled on a plan to block out some areas before applying a Quickshade wash over everything before hitting the highlights with some basic drybrushing.

I wanted to prime the miniature with Barbarian Flesh over everything to get good coverage on the skin but couldn’t find any at Black Dragon Miniatures in Hinckley so settled on Matt White instead.

Flesh – Base Barbarian Flesh > Soft Tone Quickshade > Barbarian Flesh/Skeleton Bone 50/50 > Drybrush Skeleton Bone > Highlight raised areas with Skeleton Bone/Matt White 50/50

Trousers and Right arm gauntlet – Base Ultramarine Blue > Blue Tone Quickshade > Drybrush Crystal Blue

Rope – Base Desert Yellow > Dark Tone Quickshade > Drybrush Skeleton Bone

Metallics – Base Shining Silver > Dark Tone Quickshade > Drybrush Shining Silver

Fur – Base Uniform Grey > Dark Tone Quickshade > Drybrush Matt White

Leatherwork – Base Leather Brown > Dark Tone Quickshade > Drybrush Leather Brown/Skeleton Bone 50/50

He’s still not entirely finished as he requires fixing to a base, to have his coil of rope painted for his Harpoon and a spot of varnish just to protect his paint but I’m happy enough that he’s a tabletop level for gaming.

What do you think?

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Let me know what you think.  C&C invited and appreciated.  Not too shabby for 18 years away from painting minis.  I like the limited palette which should give my team a dark unified look on the field.

Painting Guide: Cybertronic Chasseurs (Warzone Resurrection)

Some great work on painting Chasseurs for Cybertronic from PRODOS Games Warzone Resurrection.

Loving the colour scheme especially the pallid, deathly Borg like flesh.

Keep up the great work Evan!

The Grassy Gnoll

Hey all, and welcome to what I hope is the first of many posts for the Grassy Gnoll. I’m Evan, and this month I’ll be running through the process of painting Cybertronic Chasseurs from Warzone Resurrection in a Martian/Frontier colour scheme. For anyone unfamiliar with it, Warzone Resurrection is a miniatures wargame based on the Mutant Chronicles RPG setting.

Some of you may be wondering “Evan, why are you using this colour scheme if your basing theme is Martian landscape?” Well, dear reader, I’m painting it like this because I like schemes with a stark contrast to them. For example the blue-steel of the armour plating and gun casing works well to contrast and tie together both the pallid and sickly looking pale flesh of the Chasseur and the earthy rich red-brown of the Martian hinterlands my various armies will be fighting over (You’ll see a terrain guide for building a similar…

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Gaming on a budget – The Challenge (Part 3)

In the third part of my “Gaming on a Budget” article Im going to look at Bases with a view to getting some further down the line to unify my team.

A good set of characterful bases can make or break a unit or team in any game and getting the right ones is a very difficult thing to achieve.  There are so many producers out there who make them; Outpost, MicroArt Studios, Fenris Games, Bases4War, Model Display Products, Wyrd Miniatures, and the list goes on……

Today I’m going to look at the options available for my Fisherman’s Guild Team.

Firstly there are a number of options, shapes, sizes and styles to consider.  You can buy square bases, round bases, hexagonal bases, oval bases and “cavalry” bases which are pill shaped.  Guildball uses round bases so that makes that decision easier.  Straight out of the box my Fisherman’s Guild team were supplied with the correct size of base for their miniature in a DS style.  What does this mean?  Well there are three styles of bases to choose from:-

DS Round Profile Base - image credit to Fenris games.

DS Round Profile Base – image credit to Fenris Games.

DS Round means a quarter round lipped base with a flat circular recess area on the top for the insertion of a “topper”.  Many companies such as PRODOS and SteamForged use bases of this type.

Chamfered Profile Base - image credit to Fenris games.

Chamfered Profile Base – image credit to Fenris Games.

Chamfered means a base with a slightly slanting edge which can help in identifying miniatures because you can use them for Team numbers and Names, especially useful in Necromunda and Blood Bowl etc.  These are the standard GW Warhammer 40K base.  They can come with a flat recess on the top to insert a topper some do not.

Straight Profile Base - image credit to Fenris games.

Straight Profile Base – image credit to Fenris Games.

The last option is a Straight Profile base.  These bases do not come with a recess or any kind of edge.  Base toppers look very much like this.

My first option is my go to guys for bases Fenris Games. They make resin bases in all the styles discussed above.  I have used them before (for the Sulaco & Sulaco Hive bases for my AvP) and can heartily recommend them.  The options here for my Fishermen are:-

Darkmere Swamp

Lost Shores

Oddly neither of these are really grabbing my attention as a set of bases.

My second option are Bases4War.  I’ve also used these guys to produce my Battlefield Debris DS Round resin bases for my Cybertronic forces in PRODOS Games Warzone Resurrection.  They shipped quickly, were cheap and did free UK shipping so again they come well recommended.  The option I could go with here is:-

The Deck

My fear in using these bases is that my Fisherman team would look a little piratey but they’re not a bad option.  I prefer them to the Fenris Bases so far.

My third option is MicroArt Studio who are based in Poland.  I’ve never used these guys before but they came well recommended by many people.  An issue here is timing.  The company website says they only get two visits from the postie a week so I could order on a Monday and not get my stuff dispatched until the Friday (not allowing for manufacturing time).  Also the extra time taken in delivery is a factor as they will take significantly longer and probably accrue additional; postage costs.  The only option I feel really matches anything like the feel I’m looking for my Fishermen is:-

Wood

These are nice and look like a ruined jetty or pier.  They could suffer the same piratey issues as The Deck from Bases4War.

My next option for bases are Model Display Products.  I’d not heard of these guys before I posted on the Guildball Forum but having a taken a look at their website I was quietly impressed and could see why they were being discussed.  They had some nice bases I might be interested in for other projects but in terms of options for my team one stood out at a first glance:-

Dock/Quayside

I quite liked the wooden effect, like the deck of a ship or pier/jetty (which seems to be a theme for sea/marine flavoured bases) but wasn’t too keen on the cobblestone bases as part of the set.  If I wanted cobblestones there were other ranges I’d choose.

Outpost were one of the options I picked up from using the Guildball forums.  Some people had recommended them but I think they are resellers of others bases rather than producers in their own right.  I had heard good things about Outpost from Hairy Gamer Tris and Gareth Mosely so figured I’d give them a crack.  Aside from previously discussed bases and styles the only one that jumped out at me as being a viable option was:-

Hit the deck!

They sound interesting but unfortunately I cannot see any images for them as they’re out of stock.  I think I may like them but its whether they’d suffer the “too piratey” problem of The Deck from Bases4War.

Its certainly a tough one for me and of course I could always do my own bases?  I could make some flocky grassed bases with lines painted on them as I would have done for Blood Bowl or could make some nautical/marine themed bases.  I don’t really have many ideas for doing this myself at present and Im struggling for base inspiration.  If any readers of this blog have done some home-made Fisherman’s Guild bases then please let me know and post a comment with a picture.

For now I’m going to sign off and cogitate my options.  Hopefully Outpost will get a restock and allow me to view the finished Hit the Deck bases.

Happy fishing my little Guildballing friends!

Gaming on a budget – The Challenge (Part 2)

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In the second part of my monthly “gaming on a budget” articles Im going to look at the Guildball miniatures from Element Games for the Fishermen’s Guild.

For those that haven’t heard of it, Guild Ball is a new medieval low fantasy based skirmish ball game made by Steamforged Games. Gamers take control of one of several Guilds, ranging from Masons to Morticians, Brewers to Butchers, with the goal of either scoring more goals than your opponent or leaving them in such a shape that they are unable to do the same to you.  As previously mentioned I had selected the Fisherman’s Guild based on discussions with friends and game developers who agreed that their style suited the way I liked to play my Blood Bowl teams – hard, fast and agile.

“Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two.
They excel at movement and kicking the ball – they are practically all about offense. Their combo play revolves around (re)positioning and exploitation of space.
Whilst not entirely equipped with raw damage soaking defence, they instead have far subtler defensive options that focus much more on space control.”

My Fisherman’s Guild Starter Set and Kraken arrived yesterday at the Mancave and with reckless abandon I tore into the packaging ready to explore the goodies within……then I remembered I was writing this so put everything back as it was and went about it in a far more sensible and less Jase way.

Fishermen Guild

Fishermen Guild

Guildball goodies from Element Games.

Guildball goodies from Element Games.

Fisherman's Guild Starter Set.

Fisherman’s Guild Starter Set.

Kraken, Fisherman's Guild Expansion.

Kraken, Fisherman’s Guild Expansion.

My Fisherman's Guild Team.

My Fisherman’s Guild Team.

Once I had managed to debox the miniatures I could see just how detailed and defined they actually were.  There wasn;t too much flash or sprue to remove from each so assembly was pretty easy.  There is a level of finesse to handling some of these components which isn’t compatible with my lack of dexterity, shaky hands and terrible eyesight.

These sculpts are so fine, and have so much detail it can be a little intimidating to a novice or out of practice hobbyist such as myself. I wanted to temporarily pin and base all the figures while painting, but some models are that slim on the ankles that it would be almost impossible to do and could cause irrecoverable damage to the miniature plus only Kraken really needed it in the end.  The only issue I saw during assembly of note were the tabs on the miniatures and the slots in bases.  The combination of these did not make it easy to have the miniatures standing steadily on the base.  Kraken would not stand up at all and not wanting to permanently mount him to a base I drilled into his foot to slide a pin in to make painting and basing easier later.

Kraken.

Kraken.

The Siren.

The Siren.

Angel.

Angel.

In my haste to get things deboxed I completely forgot to take any pictures of Shark, the Fisherman Team Captain but there will be some pictures of him later!  There are a couple of schools of thought about painting miniatures, some prefer to keep components separate and others prefer to assemble prior to painting.  Not wanting to ruin a paint job with clumsy gluign and assembly I decided to assemble my miniatures first then lay down some paint.

Not being the most patient of folk I really cant stand sitting for ages waiting for glue to dry so some time ago I purchases some Superglue Activator from Army Painter and boy oh boy is this stuff good!  A quick dab of glue in the right area and hold the mini together whilst a glamorous (if a little sadistic) assistant sprays activator onto the affected area.  I now know first hand how much Superglue Activator in small cuts and open wounds can hurt.  That’ll teach me for chewing nails and fingers!

Having prepped everything I was ready to lay down some primer.  I originally wanted to throw some Barbarian Flesh onto all the minis to give their skin a solid base but I couldnt find any so I went with Matt White.  My colours for the team would be a tan leather, ice blue and white possibly adding some darker blue for accents so white was hardly the end of the world for these minis.

Primed Kraken.

Primed Kraken.

Primed Siren.

Primed Siren.

Primed Shark and Angel.

Primed Shark and Angel.

Krakens coiled rope for his Harpoon, Primed.

Krakens coiled rope for his Harpoon, Primed.

The gangs all here!

The gangs all here!

Now the minis had been undercoated they’d dry very quickly in this heat and it wouldnt be long before I could slap some real paint on them but by this time it was quite late and glamorous assistant was demanding bed, so maybe tomorrow.

All finished, dry and ready for colour.

All finished, dry and ready for colour.

A good nights work!

A good nights work!

Thats it for part 2 of my “Gaming on a Budget” article featuring Guildballs Fisherman’s Guild team.  I’ll post an update once I’ve starter the painting process or have an update to post.  I will need some bases for these guys so that may form an article later discussing the options there for me.