Last night at NAGA saw the monthly Imperial Assault campaign return. After last months absolute battering at the hands of the Empire we decided on a more sedate leisurely session…..no more doors, no more Transdosian traps. Our party’s soldier character Fenn Signis had suggested a little walk in the woods and this seemed like a great idea….until we saw the setup.
The mission was as follows……we, the Rebels, must disarm six explosives placed in the woods to halt the Rebel advance before the main forces can move in. We have five turns to do so. Each Explosive takes an Engineering action to disarm and if Mitch’s character, Fenn Signis is within 3 squares of the disarming character then we get to keep that explosive as a weapon to use. We can use it by using an action to place it on an enemy. It would be the ebst way to topple that ATST as it was hella tough!
Alan, the DM and Imperial Commander, had to stop us from disarming them all or force each character to be wounded or take enough damage to “flip” them. To aid him in this task he had a Self Destructing Probe Droid (top right), an E-Web Heavy Weapon (bottom right), an Imperial Officer (bottom left), two Red Royal Guards (left) and an ATST (centre).
So with a simple plan in place to rush forward and disarm as many explosives as quickly as we could whilst avoiding the firing lines of the E-Web and ATST we set forth. If we could use the explosive charges on the ATST then even better but it was of secondary importance.
Turn 1 – Worryingly the ATST was not only able to escape from the small area it was placed in but it was surprisingly fast too. The Jedi pushed forward to meet any oncoming attackers as the smuggler grabbed the first explosive, the sniper positioned himself to lay down covering fire and the Soldier advanced to try and shoot at the ATST.
The Imperial troops rushed forward to block us from getting past and grabbing boxes, the same tactics we had seen last month. If the ATST hadn’t blocked firing lines and movement we could have taken a lot of damage, although the fact it could now fire at any of us was a huge problem. The E-Web advanced as ordered by the Imperial Officer without a shot.
Turn 2 – The Sniper rushed forward to disarm a second Explosive, he wasn’t close enough to the Soldier, Fenn Signis, to retain it as a charge for use later though. This left himself in a good position as the ATST couldn’t target him. The Sniper opened up on the ATST to try and damage it. It had 15 health points and we could use our explosives to blast five points of damage onto it. Facing the fire power of an ATST someone in our team was going to get hurt rather badly this round. It moved aside to allow the Royal Guards to intercept and block the Jedi and Sniper stopping the faster more engineering minded smuggler from getting past. As the Imperial Officer assessed his targets he felt the explosive carrying smuggler was a priority target and blasted at her. She took seven damage and was in a bad way. If the ATST continued to unload on us like that we’d get beaten very quickly. My smuggler used her dodging abilities to retreat and moved back to regroup and attack the oncoming Royal Guards. After being blasted the Smuggler dodged away. The E-Web advanced again with no shot at the Rebels.
Turn 3 – It was beginning to look like another loss for the Rebels as we had yet again become boxed in by superior numbers and tough to shift Imperial opponents. We would struggle to grab the remaining explosives if we continued to get bogged down in Imperial troops. The Empire deployed some reinforcements in the form of three Jetpack wearing Stormtroopers. They would become an issue as they had deployed protecting one of the explosives we needed. We decided to go for broke and push forward. With firepower concentrated on one Royal guard we opened up a gap and rushed through. The Soldier engaged the Stormtroopers as the Smuggler ran forward and planted her explosives onto the ATST.
Both the E-Web and ATST maneuvered for better firing positions as the Royal Guards continued to plague the Jedi. The sniper remained in his position of advantage and took pot shots at the Royal Guards and ATST. Two Stormtroopers advanced on the Soldier and the cowardly Imperial Officer shot him in the back of the head.
At the end of the turn the thundering sound of twisted metal was heard through the woods as the Smugglers explosive charge ripped at the legs of the wobbly ATST. Another 5 points of damage. Only 5 more to kill it.
Turn 4 – The Jedi had been badly hurt, as had the Smuggler, if we were to win this we would need to disarm some more explosives as quickly as possible.
The Jedi used his force powers to throw the Stormtroopers backwards and damage them. The Soldier rushed past and grabbed the explosives they had been protecting before they could reblock the corridor. This plan of ignoring loot crates and focussing on mission objectives seemed to be working. Like a well oiled Rebel machine we slipped past the Imperial guards and disarmed everything we could hopefully leaving us in a strong position for turn 5. We had to grab or disarm all the explosives by the end of turn 5 or the Empire would win. It had been a slow start but once we got our game faces on we did well.
The ATST turned and fired at the Soldier to damage him as much as possible hoping to “flip” him and stop him using his explosives on it.
Both the Sniper and the Smuggler rushed under the ATST and the Sniper grabbed a strong position away from the threat of being fired upon whilst my Smuggler disarmed and grabbed a second Explosive charge. Now the Soldier and the Smuggler were carrying a charge each and the the ATST had used its attack so couldn’t target the Smuggler who was well placed to plant more explosives and bring down the lumbering damaged walker.
The E-Web fired at the Smuggler and caused her to be sufficiently damaged that she would “flip”. She was the first player to suffer in this manner and if Alan, the Imperial DM could do the same to everyone else he’d win. The smuggler jinked her way closer to the E-Web and remaining explosive using her skills to help the team disarm one of the last explosive charges.
Another Probe Droid was deployed as reinforcements and as last ditch desperate play our DM, ALan, detonated one of the explosives being carried by the Soldier causing him enough damage to force a “flip”. Now two of the team were in very bad ways. Maybe the Empire could grab a win next turn if they could concentrate fire on the remaining fit and healthy team members.
Turn 5 – This turn was make or break for the Rebels, we had to grab two explosives and the Empire had to stop us from doing so or “flip” the Soldier and Sniper to win.
Forming a plan based on necessity it was agreed that if the E-Web and ATST fired on the Smuggler she’d probably end up dead so I should activate her first and grab an explosive if I could. Having taken the opportunity to advance on the Explosive whilst under fire I was close enough to move into the difficult terrain water and make an attempt. I rolled my engineering check and made it! Stage 1 of our plan was complete. Only 1 explosive left to disarm. The Imperial Officer and remaining Stormtroopers tried to cause as much damage as possible to halt our advance but with our second activation the game would be over. The decision was whether to allow the Soldier to attempt to blow up the ATST with hjis explosive charges and risk the Empire somehow stopping us or to simply take the win and disarm the remaining explosive charge. After a small team debate it was decided. We couldn’t lose again! The previously uninjured and healthy Sniper leapt out from cover behind the ATST and charged across the woods to grab the last box which had been guarded by the Imperial Officer.
Win for the Rebels! The Mai Tai drinking moonwalking heroes of the Rebellion were at it again! Grabbing victory from the Imperial jaw(a)s* of defeat. A strong team outing saw us do what was necessary. Now onto bigger and better things. We have XP to spend and credits to use to buy better gear. Lets see what next month brings.
* A little Star Wars joke there…….see what I did?
Great work guys…Alan Mathieson, Ed King, Mitchell “Mitch” Dunton and Dave Baxter